Sunday, April 6, 2008
Texture mapping is a method for adding detail, surface texture, or colour to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D. thesis of 1974.
Perspective correctness
Bump mapping
Clamping
Normal mapping
Displacement mapping
Edwin Catmull
Texture filtering
Texture splatting - a technique for combining textures.
Wrapping (graphics)
Texture atlas