Texture mapping is a method for adding detail, surface texture, or colour to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D. thesis of 1974.
![Texture mapping](http://www.geocities.com/SiliconValley/2151/tmap7.jpg)
Bump mapping
Clamping
Normal mapping
Displacement mapping
Edwin Catmull
Texture filtering
Texture splatting - a technique for combining textures.
Wrapping (graphics)
Texture atlas